Mission → short, mid, long term goals → measured by specific objectives
A Goal
is a outcome I hope to achieve
A Principle
is a pack of values (fit for my goals) I abide by when doing anything
A System
is a set of mechanisms that I abide by to assist me in applying principles and achieving my goals
Wellbeing and relationships are highly interconnected & correlated
Goals in Personal Life | Objectives (specific and measurable) |
---|---|
Attain a balanced wellbeing | Wellbeing is Mental, Physical, and Finance wellbeing |
Build deeper relationships | Improve my Emotional intelligence |
Goals in Professional Life → mission | Objectives (specific and measurable) |
---|---|
Long: 10+ years | Raise the aggregate happiness score of people by raising the overall level of humans’ |
- Quality of `Relationships` ([Harvard study](<https://www.notion.so/The-good-life-is-built-with-good-relationships-Harvard-Study-821e128a73b74690bb57b4555d4ef26e>))
- `Emotional intelligence` ([HBR](<https://en.wikipedia.org/wiki/Emotional_intelligence#Mixed_model>))
- self-awareness, self-regulation: understand and regulate your own emotions
- social awareness, social regulation: care and support others
- `Emotional wellness`
- helps humans reset hedonic (pleasure) set points |
| Mid: ~5 years | Create and spread technology innovations that
enables users to better savor everyday life experiences and live more intentionally by
self-awareness
root causes
of such feelingsself-regulating
such emotionsassists users in deepening their relationships by
quality of human interactions
online through more meaningful conversationssocial awareness
)social regulation
) |
| Short: ~1 year | Acquire the necessary knowledge, experience, and skills needed to become a changemaker |Principles (Maxims) | Personal (Self) | Interpersonal (Self & Others) | Context |
---|---|---|---|
Optimize Balance |
SPEW | ||
Stress and comfort |
|||
Pain and pleasure |
|||
Equanimity |
|||
(inner & outer world) | |||
Work and rest |
Competition: | ||
Compete on skillsets, worldview | |||
Don’t compete on networks, status, experience | dopamine nation, huberman, cal newport, meditation, 3:1 ugba | ||
Be Entrepreneurial and Proactive |
Be visionary and focus on learning, testing, iterating, doing, improving myself, being proactive |
Mindset: circle of influence and circle of concern
Build antifragility → resilient, growth mindset, experiment | projects
and challenge network
Humble
| Curiosity (know that i know nothing) about stuff and ppl; becoming a novice again and againto get what i want, i have to deserve what i want | - Show vulnerability
Abstinence
in human urges (that are not fit in this world) | MISS
Material
possessions
acting on Intuitive
thoughts
Social
comparison
Supernormal
stimuliLove your future self, doing the harder but good thing, earn ur self respect | No | Huberman, Dopamine Nation, Thinking fast and slow, supernormal stimuli, cavemen syndrome |
| Be Present
| focus and deep work | stay in the present, pay attention to what has heart and meaning (improv) | |
| Be Positive
| Be an optimist, smile & be grateful for everything around you; naive view of regret minimization
No blame, you only know ur own emotions | exude positivity and energy | Yale, 3:1, Romina
NVC, ori |
| Say Yes
by | - in doing the work
trying
new things | HT
Helping
→make other’s people’s lives better, make your partner look good
Trying
| By saying yes, we accept the reality created by our partners and begin the collaborative process from the start of a scene. The collaborative process—or group mind—helps make us giants, animals, villains, saints and more importantly put us in situations that we would normally avoid.This is a wonderful life |
Systems | Mechanisms |
---|---|
Habits | 21 day system to do 4-5 of the 6 habits every two days (Sunday on its own) |
1, 2 Wake up at 8 & Morning Routine | |
- 盥洗, coffee, Exercise, Cold Shower, Sunlight |
Energy
wash at 1130
WIFI
no autojoinTask management
Abstinence
Annual
reflections and planning → purpose to impact plan (all goals)Monthly
calibrations (6-months part only) |
| Learning | - Acquire Mental Models from channels like text, audio, video